Frame is a bi-monthly magazine dedicated to the design of interiors and products. It offers a stunning, global selection of shops, hospitality venues, workplaces, exhibitions and residences on more than 224 pages. Well-written articles accompanied by a wealth of high-quality photographs, sketches and drawings make the magazine an indispensable source of inspiration for designers as well as for all those involved in other creative disciplines.
Learn, Not Loan
OBJECTS • HEALTHCARE enters the home. E-COMMERCE targets co-workers. URBAN ARCHITECTURE encourages interaction. Objects up their DIGITAL IQ. Discover new directions in the world of products.
Push, pull, twist: Frolic Studio EDUCATES DUMB OBJECTS
Studio Robert Stadler redesigns an icon of Parisian BISTRO CULTURE
Stefan Diez wins followers with his take on MAXIMALISM-LIGHT
Project Alias wants you to be able to SPEAK FREELY
E-COMMERCE enters the co-working space
The advent of IN-HOME HEALTHCARE represents a new aesthetic challenge for today’s product designer
With the help of add-ons, STREET BOLLARDS become builders of trust rather than symbols of threat
THE CHALLENGE FUTURE OF LEARNING • In the lead-up to each issue, Frame challenges emerging designers to answer a topical question with a future-forward concept. Today’s educational landscape is defined by instability – how do you prepare students for a career that may see them doing many jobs and working for various companies, even industries, often at the same time? Add to that scenario the threat of automation, precarious labour practices and political upheaval, and it’s clear that school is not a place that ends the day you graduate, but a permanent state of affairs. We asked five makers to share their ideas on tackling this uncertain future.
Lifelong Learning • Acknowledging the effects of automation and ageing, Shamiso Oneka imagines a course of study for a POST-WORK SOCIETY.
A Question of Time • Helga Schmid advocates an EDUCATIONAL SYSTEM that adapts to a child’s bodily rhythms.
Power Play • By means of an interactive BOARD GAME, Giulia Caleca rethinks the way sustainability is taught in schools.
On Closer Inspection • Jiyoun Kim Studio’s communication system promotes INQUIRY-BASED LEARNING.
In the Know • Future More Collective dreams up a KNOWLEDGE CHIP that helps humans stay ahead of artificial intelligence.
PORTRAITS • MARCEL WANDERS reveals the fundaments of his work. MARLEEN SLEEUWITS tricks the eye. DAISUKE MOTOGI redefines luxury. GWENAEL NICOLAS makes retail mediagenic. Meet the people. Get their perspectives.
‘Our society suffers from baby-face fixation’ • His rejection of Western culture’s obsession with the latest of the latest lies at the foundation of work by MARCEL WANDERS, who believes nothing grows old faster than the new.
Role Reversal • DAISUKE MOTOGI’s material rebellion challenges traditional notions of luxury.
Rock, Paper, Sculptures • Literally and figuratively, professionally and privately, PAUL COCKSEDGE seeks calm among the chaos.
Centre of Attraction • A pioneer of experiential design, CURIOSITY’s Gwenael Nicolas explains how filmic fascinations animate his retail-rich portfolio.
Get the Picture? • With curiously reconstituted photographic spaces, MARLEEN SLEEUWITS purposely disorientates her audience.
WITHIN WIDE RANGE • MOOOI’s bold designs can make areas appear more accessible, according to the CEO of Doos Architects.
SPACES • CHINESE CO-WORKING enters a new era. Luxury retailers go CLUBBING. Artists take THE STAGE. The FUTURE PHARMACY combines technology with tactility. Step inside the great indoors.
China makes a grand retail entrance into the prestige...