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3D World

Dec 01 2020
Magazine

3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.

WELCOME • Game art special

SPOTLIGHT ON OUR CONTRIBUTORS

WAYANG DHALANG

NEW YORK CITY POLICE HEADQUARTERS

SAINT

BUGGY DRONE “WILD”

BASEBALL MAGE

THE MUSHROOM KING

THE NEXT-GENERATION • Goodbye Kansas Studios discuss the art of game cinematics and give 3D World the lockdown on the E3 trailer for Cyberpunk 2077

LOADING… THE NEXT. LVL • FREDRIK LÖFBERG AND JONAS SKOOG OF GOODBYE KANSAS STUDIOS DISCUSS THE FUTURE OF GAME CINEMATICS

GREAT REASONS TO SUBSCRIBE

JOURNEY OF THE SAMURAI • Trevor Hogg gets lessons from Sucker Punch on how to wield a katana and defeat the invading Mongols in Ghost Of Tsushima…

WORLD OF TSUSHIMA ISLAND • RESEARCH TRIPS WERE MADE TO TSUSHIMA ISLAND IN ORDER TO PRODUCE AN AUTHENTIC AND IMMERSIVE ENVIRONMENT FOR PLAYERS TO EXPERIENCE…

FOCAL POINTS • VIRTUAL CINEMATOGRAPHY ALSO MAKES USE OF LENSING, LIGHTING AND COMPOSITION TO DIRECT THE EYE OF THE VIEWER…

KUROSAWA MODE • THE CINEMATIC LEGACY OF AKIRA KUROSAWA HAD SUCH A SIGNIFICANT IMPACT ON GHOST OF TSUSHIMA THAT SUCKER PUNCH CREATED KUROSAWA MODE…

THE FACE OF COMPUTING • Drew Turney discovers how digital user interfaces in fiction come together

HOW NOT TO DO IT • USABILITY IS AN IMPORTANT FACTOR TO CONSIDER WHEN CREATING FICTIONAL INTERFACES, AS MUNKOWITZ EXPLAINS

THE BEST ON-SCREEN GRAPHICS • AN INSIGHT INTO SOME OF THE MOST WELL-EXECUTED GRAPHICAL INTERFACES IN FILM

Technique focus • Incredible 3D artists take us behind their artwork

RENDER A STYLIZED CARTOON CHARACTER • Luis Yrisarry Labadia details his complete cartoon character workflow from start to finish

EXQUISITE CORPSE THE ULTIMATE GROUP PROJECT • Recreating the infamous art game in ZBrush: Scott Denton’s collaborative sculpt project

THE HEAD

ALL YOU NEED IS ALPHA

THE BODY

BLOCK OUT WITH SIMPLE SHAPES!

THE LEGS

MECH KIT BASHING WITH IMM BRUSHES

THE ASSEMBLY

DON’T FORGET TO POSE!

CREATE A SPORTS CAR ADVERTISEMENT • Produce an engaging automotive scene

MODEL FIGURES WITH PERSONALITY USING BLENDER • Discover how to create a stylized character with Blender and Substance Painter

Technique focus • Incredible 3D artists take us behind their artwork

WHAT IS ZAPPLINK? • Ricky Pearson, Glasgow

HOW DO I BAKE TEXTURES WITH REDSHIFT IN CINEMA 4D? • Bradley Strong, New Zealand

IS THERE A WAY TO STOP MY JOINTS BENDING IN THE WRONG DIRECTION? • Dan Creeke, York

HOW CAN I CREATE A ROCK MATERIAL USING SUBSTANCE DESIGNER? • George Jones, Bristol

Daniel “Stubby” Stubbington • The cinematics lead at The TrailerFarm talks us through his work on some incredible, award-winning video game projects

Run boldly towards what scares you • Cephas Howard, the innovation director for Digital Play at LEGO, discusses five reasons to submit your work to the Talent League

Marty Hon • Inside the everyday routine of a rigger for Digital Domain in Vancouver

BROADEN YOUR HORIZONS • Marty Hon discusses her journey and the benefits of expanding your skillset

The future is Foundry • The Foundry team give 3D World four reasons to be excited about the future of their pioneering software

BACK ISSUES • Missing an...


Expand title description text
Frequency: Monthly Pages: 100 Publisher: Future Publishing Ltd Edition: Dec 01 2020

OverDrive Magazine

  • Release date: October 7, 2020

Formats

OverDrive Magazine

subjects

Tech & Gaming

Languages

English

3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.

WELCOME • Game art special

SPOTLIGHT ON OUR CONTRIBUTORS

WAYANG DHALANG

NEW YORK CITY POLICE HEADQUARTERS

SAINT

BUGGY DRONE “WILD”

BASEBALL MAGE

THE MUSHROOM KING

THE NEXT-GENERATION • Goodbye Kansas Studios discuss the art of game cinematics and give 3D World the lockdown on the E3 trailer for Cyberpunk 2077

LOADING… THE NEXT. LVL • FREDRIK LÖFBERG AND JONAS SKOOG OF GOODBYE KANSAS STUDIOS DISCUSS THE FUTURE OF GAME CINEMATICS

GREAT REASONS TO SUBSCRIBE

JOURNEY OF THE SAMURAI • Trevor Hogg gets lessons from Sucker Punch on how to wield a katana and defeat the invading Mongols in Ghost Of Tsushima…

WORLD OF TSUSHIMA ISLAND • RESEARCH TRIPS WERE MADE TO TSUSHIMA ISLAND IN ORDER TO PRODUCE AN AUTHENTIC AND IMMERSIVE ENVIRONMENT FOR PLAYERS TO EXPERIENCE…

FOCAL POINTS • VIRTUAL CINEMATOGRAPHY ALSO MAKES USE OF LENSING, LIGHTING AND COMPOSITION TO DIRECT THE EYE OF THE VIEWER…

KUROSAWA MODE • THE CINEMATIC LEGACY OF AKIRA KUROSAWA HAD SUCH A SIGNIFICANT IMPACT ON GHOST OF TSUSHIMA THAT SUCKER PUNCH CREATED KUROSAWA MODE…

THE FACE OF COMPUTING • Drew Turney discovers how digital user interfaces in fiction come together

HOW NOT TO DO IT • USABILITY IS AN IMPORTANT FACTOR TO CONSIDER WHEN CREATING FICTIONAL INTERFACES, AS MUNKOWITZ EXPLAINS

THE BEST ON-SCREEN GRAPHICS • AN INSIGHT INTO SOME OF THE MOST WELL-EXECUTED GRAPHICAL INTERFACES IN FILM

Technique focus • Incredible 3D artists take us behind their artwork

RENDER A STYLIZED CARTOON CHARACTER • Luis Yrisarry Labadia details his complete cartoon character workflow from start to finish

EXQUISITE CORPSE THE ULTIMATE GROUP PROJECT • Recreating the infamous art game in ZBrush: Scott Denton’s collaborative sculpt project

THE HEAD

ALL YOU NEED IS ALPHA

THE BODY

BLOCK OUT WITH SIMPLE SHAPES!

THE LEGS

MECH KIT BASHING WITH IMM BRUSHES

THE ASSEMBLY

DON’T FORGET TO POSE!

CREATE A SPORTS CAR ADVERTISEMENT • Produce an engaging automotive scene

MODEL FIGURES WITH PERSONALITY USING BLENDER • Discover how to create a stylized character with Blender and Substance Painter

Technique focus • Incredible 3D artists take us behind their artwork

WHAT IS ZAPPLINK? • Ricky Pearson, Glasgow

HOW DO I BAKE TEXTURES WITH REDSHIFT IN CINEMA 4D? • Bradley Strong, New Zealand

IS THERE A WAY TO STOP MY JOINTS BENDING IN THE WRONG DIRECTION? • Dan Creeke, York

HOW CAN I CREATE A ROCK MATERIAL USING SUBSTANCE DESIGNER? • George Jones, Bristol

Daniel “Stubby” Stubbington • The cinematics lead at The TrailerFarm talks us through his work on some incredible, award-winning video game projects

Run boldly towards what scares you • Cephas Howard, the innovation director for Digital Play at LEGO, discusses five reasons to submit your work to the Talent League

Marty Hon • Inside the everyday routine of a rigger for Digital Domain in Vancouver

BROADEN YOUR HORIZONS • Marty Hon discusses her journey and the benefits of expanding your skillset

The future is Foundry • The Foundry team give 3D World four reasons to be excited about the future of their pioneering software

BACK ISSUES • Missing an...


Expand title description text