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3D World

Apr 01 2020
Magazine

3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.

EDITOR’S WELCOME • Explore the rise of the robots!

The Gallery • The best digital art from the 3DArtist community

RISE OF THE ROBOT • The top artists behind CG robots discuss their creations, as well as sharing tips, tricks and techniques so that you can build your own

MODELLING A ROBOT • HARD-SURFACE MASTER GARRETH JACKSON SHARES HIS TOP TIPS

TEXTURING MACHINES • DAVID DOMINGO JIMENEZ SHARES ADVICE FOR TEXTURING YOUR ROBOTIC CREATIONS

SUBSCRIBE! THREE OFFERS TO CHOOSE FROM!

ANIMAL LOGIC • This new series explores animation studio Animal Logic, starting with a behind-the-scenes look at the art and story departments

GET TO KNOW THESE TOOLS • WANT TO WORK IN ART AND STORY? ANIMAL LOGIC’S TEAM BREAKS DOWN THEIR GO-TO TOOLS FOR PRODUCTION

CRAFTING A SCENE • FOLLOW ALONG WITH THESE STORYBOARD PANELS FROM PETER RABBIT, DRAWN BY SIMON ASHTON FOR A SCENE IN WHICH PETER AND MR. MCGREGOR FIGHT

PRESENTING DESIGN ITERATIONS WITH PHOTOSHOP • ANIMAL LOGIC CONCEPT ARTIST AND ART DIRECTOR FIONA DARWIN SHARES HER PHOTOSHOP TIPS FOR CREATING AND EXPORTING DESIGN ITERATIONS FOR PRESENTATION

TOP OF THE WORLD • TREVOR HOGG LEARNS HOW PRODUCTION DESIGNER CHRISTIAN HUBAND AND FRAMESTORE WERE ABLE TO MAKE VISUAL EFFECTS THAT SOAR TO GREAT HEIGHTS IN THE AERONAUTS…

Mammoth undertaking • A REPLICA OF THE MAMMOTH BALLOON WAS PHYSICALLY AND DIGITALLY BUILT FOR THE PRODUCTION

Weathering the storm • THE MAMMOTH GETS CAUGHT IN THE MIDDLE OF A VIOLENT THUNDERSTORM WHICH WAS A COMBINATION OF PRACTICAL AND CG ELEMENTS…

LEARN HOW TO RENDER LIKE PIXAR • Unlock the secrets of Pixar's RenderMan with VFX artist Rusty Hazelden

TURBOCHARGE YOUR MOTION GRAPHICS • Find out how to use the Redshift Object tools to enhance viewport performance for motion graphics in Cinema 4D

MAKE A PHOTOREALISTIC NATURE SCENE • Discover a simple process for creating a realistic-looking render with Megascans

CREATE A DISNEY PIXAR-STYLE PROJECT • Pietro Chiovaro takes you through the full workflow for the creation of a Pixar-inspired scene

SIMPLIFY YOUR BLEND SHAPE CREATION • Discover how to create blend shapes with greater speed and efficiency with this quick step-by-step guide

SIDEFX HOUDINI BASICS • We continue our look at the core digital content creation applications; this issue, we explore SideFX Houdini

GRAVITY SKETCH • In our second look at this VR modelling app, we explore how it has improved with the addition of subdivision modelling

WHAT’S THE QUICKEST WAY TO MODEL CHARACTER ACCESSORIES?

HOW CAN I CREATE PBR MATERIALS IN UE4?

IS THERE A WAY TO STOP SOMETHING BEING DELETED IN MAYA?

Tim Doubleday • The experienced product manager shares his insight into the world of visual effects and motion capture

Lights, camera, action! • Eric Jacobus gives 3D World the lowdown on SuperAlloy Interactive and his action-packed career so far

DEVELOPING THE VISION • Eric Jacobus delves further into the world of action sequences and stunts

BACK ISSUES

CES 2020: what’s the verdict for VR and AR? • Lorna Burrows takes a quick look at some of the VR and AR announcements from the world’s biggest tech show

Dream a little bigger • DNEG’s creative director, Paul Franklin, tells 3D World about his...


Expand title description text
Frequency: Monthly Pages: 116 Publisher: Future Publishing Ltd Edition: Apr 01 2020

OverDrive Magazine

  • Release date: February 26, 2020

Formats

OverDrive Magazine

subjects

Tech & Gaming

Languages

English

3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.

EDITOR’S WELCOME • Explore the rise of the robots!

The Gallery • The best digital art from the 3DArtist community

RISE OF THE ROBOT • The top artists behind CG robots discuss their creations, as well as sharing tips, tricks and techniques so that you can build your own

MODELLING A ROBOT • HARD-SURFACE MASTER GARRETH JACKSON SHARES HIS TOP TIPS

TEXTURING MACHINES • DAVID DOMINGO JIMENEZ SHARES ADVICE FOR TEXTURING YOUR ROBOTIC CREATIONS

SUBSCRIBE! THREE OFFERS TO CHOOSE FROM!

ANIMAL LOGIC • This new series explores animation studio Animal Logic, starting with a behind-the-scenes look at the art and story departments

GET TO KNOW THESE TOOLS • WANT TO WORK IN ART AND STORY? ANIMAL LOGIC’S TEAM BREAKS DOWN THEIR GO-TO TOOLS FOR PRODUCTION

CRAFTING A SCENE • FOLLOW ALONG WITH THESE STORYBOARD PANELS FROM PETER RABBIT, DRAWN BY SIMON ASHTON FOR A SCENE IN WHICH PETER AND MR. MCGREGOR FIGHT

PRESENTING DESIGN ITERATIONS WITH PHOTOSHOP • ANIMAL LOGIC CONCEPT ARTIST AND ART DIRECTOR FIONA DARWIN SHARES HER PHOTOSHOP TIPS FOR CREATING AND EXPORTING DESIGN ITERATIONS FOR PRESENTATION

TOP OF THE WORLD • TREVOR HOGG LEARNS HOW PRODUCTION DESIGNER CHRISTIAN HUBAND AND FRAMESTORE WERE ABLE TO MAKE VISUAL EFFECTS THAT SOAR TO GREAT HEIGHTS IN THE AERONAUTS…

Mammoth undertaking • A REPLICA OF THE MAMMOTH BALLOON WAS PHYSICALLY AND DIGITALLY BUILT FOR THE PRODUCTION

Weathering the storm • THE MAMMOTH GETS CAUGHT IN THE MIDDLE OF A VIOLENT THUNDERSTORM WHICH WAS A COMBINATION OF PRACTICAL AND CG ELEMENTS…

LEARN HOW TO RENDER LIKE PIXAR • Unlock the secrets of Pixar's RenderMan with VFX artist Rusty Hazelden

TURBOCHARGE YOUR MOTION GRAPHICS • Find out how to use the Redshift Object tools to enhance viewport performance for motion graphics in Cinema 4D

MAKE A PHOTOREALISTIC NATURE SCENE • Discover a simple process for creating a realistic-looking render with Megascans

CREATE A DISNEY PIXAR-STYLE PROJECT • Pietro Chiovaro takes you through the full workflow for the creation of a Pixar-inspired scene

SIMPLIFY YOUR BLEND SHAPE CREATION • Discover how to create blend shapes with greater speed and efficiency with this quick step-by-step guide

SIDEFX HOUDINI BASICS • We continue our look at the core digital content creation applications; this issue, we explore SideFX Houdini

GRAVITY SKETCH • In our second look at this VR modelling app, we explore how it has improved with the addition of subdivision modelling

WHAT’S THE QUICKEST WAY TO MODEL CHARACTER ACCESSORIES?

HOW CAN I CREATE PBR MATERIALS IN UE4?

IS THERE A WAY TO STOP SOMETHING BEING DELETED IN MAYA?

Tim Doubleday • The experienced product manager shares his insight into the world of visual effects and motion capture

Lights, camera, action! • Eric Jacobus gives 3D World the lowdown on SuperAlloy Interactive and his action-packed career so far

DEVELOPING THE VISION • Eric Jacobus delves further into the world of action sequences and stunts

BACK ISSUES

CES 2020: what’s the verdict for VR and AR? • Lorna Burrows takes a quick look at some of the VR and AR announcements from the world’s biggest tech show

Dream a little bigger • DNEG’s creative director, Paul Franklin, tells 3D World about his...


Expand title description text