3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.
EDITOR’S WELCOME • Explore the rise of the robots!
The Gallery • The best digital art from the 3DArtist community
RISE OF THE ROBOT • The top artists behind CG robots discuss their creations, as well as sharing tips, tricks and techniques so that you can build your own
MODELLING A ROBOT • HARD-SURFACE MASTER GARRETH JACKSON SHARES HIS TOP TIPS
TEXTURING MACHINES • DAVID DOMINGO JIMENEZ SHARES ADVICE FOR TEXTURING YOUR ROBOTIC CREATIONS
SUBSCRIBE! THREE OFFERS TO CHOOSE FROM!
ANIMAL LOGIC • This new series explores animation studio Animal Logic, starting with a behind-the-scenes look at the art and story departments
GET TO KNOW THESE TOOLS • WANT TO WORK IN ART AND STORY? ANIMAL LOGIC’S TEAM BREAKS DOWN THEIR GO-TO TOOLS FOR PRODUCTION
CRAFTING A SCENE • FOLLOW ALONG WITH THESE STORYBOARD PANELS FROM PETER RABBIT, DRAWN BY SIMON ASHTON FOR A SCENE IN WHICH PETER AND MR. MCGREGOR FIGHT
PRESENTING DESIGN ITERATIONS WITH PHOTOSHOP • ANIMAL LOGIC CONCEPT ARTIST AND ART DIRECTOR FIONA DARWIN SHARES HER PHOTOSHOP TIPS FOR CREATING AND EXPORTING DESIGN ITERATIONS FOR PRESENTATION
TOP OF THE WORLD • TREVOR HOGG LEARNS HOW PRODUCTION DESIGNER CHRISTIAN HUBAND AND FRAMESTORE WERE ABLE TO MAKE VISUAL EFFECTS THAT SOAR TO GREAT HEIGHTS IN THE AERONAUTS…
Mammoth undertaking • A REPLICA OF THE MAMMOTH BALLOON WAS PHYSICALLY AND DIGITALLY BUILT FOR THE PRODUCTION
Weathering the storm • THE MAMMOTH GETS CAUGHT IN THE MIDDLE OF A VIOLENT THUNDERSTORM WHICH WAS A COMBINATION OF PRACTICAL AND CG ELEMENTS…
LEARN HOW TO RENDER LIKE PIXAR • Unlock the secrets of Pixar's RenderMan with VFX artist Rusty Hazelden
TURBOCHARGE YOUR MOTION GRAPHICS • Find out how to use the Redshift Object tools to enhance viewport performance for motion graphics in Cinema 4D
MAKE A PHOTOREALISTIC NATURE SCENE • Discover a simple process for creating a realistic-looking render with Megascans
CREATE A DISNEY PIXAR-STYLE PROJECT • Pietro Chiovaro takes you through the full workflow for the creation of a Pixar-inspired scene
SIMPLIFY YOUR BLEND SHAPE CREATION • Discover how to create blend shapes with greater speed and efficiency with this quick step-by-step guide
SIDEFX HOUDINI BASICS • We continue our look at the core digital content creation applications; this issue, we explore SideFX Houdini
GRAVITY SKETCH • In our second look at this VR modelling app, we explore how it has improved with the addition of subdivision modelling
WHAT’S THE QUICKEST WAY TO MODEL CHARACTER ACCESSORIES?
HOW CAN I CREATE PBR MATERIALS IN UE4?
IS THERE A WAY TO STOP SOMETHING BEING DELETED IN MAYA?
Tim Doubleday • The experienced product manager shares his insight into the world of visual effects and motion capture
Lights, camera, action! • Eric Jacobus gives 3D World the lowdown on SuperAlloy Interactive and his action-packed career so far
DEVELOPING THE VISION • Eric Jacobus delves further into the world of action sequences and stunts
BACK ISSUES
CES 2020: what’s the verdict for VR and AR? • Lorna Burrows takes a quick look at some of the VR and AR announcements from the world’s biggest tech show
Dream a little bigger • DNEG’s creative director, Paul Franklin, tells 3D World about his...