3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.
THE blender SPECIAL
WELCOME • The Blender Special
The Gallery • The best Blender art from the CG community
MADE FOR EVERYONE • 3D World charts the unconventional 26-year journey of Blender, from attic to industry outsider, all the way to legitimate 3D contender
MADE FOR CUSTOMISATION • BLENDER’S ADD-ON SYSTEM IS MOSTLY FREE, DEFINITELY VAST, AND CONSTANTLY UPDATED
MADE FOR 2D AND 3D • GREASE PENCIL MIXES 2D AND 3D, LENDING A HAND-DRAWN FEEL TO ANIMATION AND ILLUSTRATION
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SPRITES, CAMERA, ACTION! • Blender Studio open up about their latest 3D animation project and how it’s pushing the software in bold new directions
HERE'S WHAT I'VE LEARNT • SPRITE FRIGHT CO-DIRECTOR HJALTI HJALMARSSON SHARES HIS ADVICE FOR ASPIRING 3D ARTISTS
BLENDER CLOUD • PRODUCER FRANCESCO SIDDI EXPLAINS HOW YOU CAN WITNESS THE ENDLESS CREATIVITY OF BLENDER STUDIO
PERFECT YOUR SHOT LIGHTING IN BLENDER • Blender Studio art director Andy Goralczyk explains the lighting and rendering process for this issue’s cover artwork
21 EXPERT BLENDER TIPS AND TRICKS • Artists from Blender Studio have compiled a collection of expert tips and advice to help you boost your Blender skills and knowledge
RIGGING FOR ANIMATORS • How to use Rigify to enhance your character expressions
REAL-TIME TEXTURE PAINTING IN BLENDER • Learn how to use Blender to set up a detailed, layered shader that you can paint in real time
CREATE A STYLIZED FILM CHARACTER IN BLENDER • Follow Julien Kaspar’s character creation workflow guide and discover how to render engaging models for film production
HOW DO I ANIMATE A BALL MOVING THROUGH A BULGING PIPE IN CINEMA 4D?
WHAT DOES IT MEAN TO BLOCK OUT THE BIG FORMS?
HOW CAN I IMPROVE THE LIGHTING OF MY PROJECT?
WHICH ARE BETTER, CONNECTIONS OR CONSTRAINTS?
BACK ISSUES • Missing an issue of 3D World? Fill the gaps in your collection today!
Andy Goralczyk • The art director talks to 3D World about his background, studio setup, inspirations, and day-to-day life working on lighting and effects at Blender Animation Studio
Blender Studio • Francesco Siddi describes his busy daily routine working as producer at Blender Studio in Amsterdam
COMMUNITY-DRIVEN • Siddi reveals how he got started in the industry, and offers his advice for aspiring producers
Powering up • James Burrows of Immersive Studios explores the exciting prospects that next-gen gaming tech offers designers and developers alike
Blender’s open season • Host of Blender Today, Pablo Vazquez, gives 3D World the lowdown on Blender’s Open Up initiative
Blender’s Ecosystem • Ton Roosendaal, chairman of the Blender Foundation, on how the software maintains its independent, decentralized community
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