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3D World

Feb 01 2020
Magazine

3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.

THE WETA ISSUE • 3D World has teamed up with Weta this month to deliver exclusive content from the incredible artists behind some of the most iconic effects in film. From the likes of Gemini Man to Avengers, artists from both Weta Digital and Weta Workshop in New Zealand have delivered some exciting tutorials and features that are certain to inspire.

WELCOME • Weta takeover issue!

SPOTLIGHT ON OUR CONTRIBUTORS

The Gallery • The best art from Weta artists’ personal portfolios

WELCOME TO WETA • We open the doors to Weta Digital and Weta Workshop: the Kiwi companies that changed an industry

WOMEN AT WETA • VFX PRODUCER LENA SCANLAN TELLS US MORE ABOUT HOW WOMEN AT WETA ARE GAINING CONFIDENCE

WETA THROUGH THE YEARS

GREAT REASONS TO SUBSCRIBE

UNDER THE SKIN • We reveal two of Weta Digital’s new innovations for the digital Will Smiths in Gemini Man: procedural pores and Deep Shapes

RETHINKING SKIN • APPROACHING SKIN IN A SPECIFIC WAY HELPED CRAFT PHOTOREAL DIGITAL FACES FOR GEMINI MAN, AS WETA DIGITAL VFX SUPERVISOR GUY WILLIAMS EXPLAINS

CAPTURING WILL • A BRIEF OVERVIEW OF WETA DIGITAL’S TYPICAL PROCESS FOR CAPTURING WILL SMITH ON THE SET OF GEMINI MAN IN ORDER TO MAKE A YOUNG VERSION OF THE ACTOR

THE ART OF COMPOSITING • The final piece in 3D World’s deep dive into Milk VFX explores the studio’s use of 2D with the compositing team

COMPOSITING A CAR • THE HERO BENTLEY VEHICLE IN GOOD OMENS WAS OFTEN A CG ASSET COMPOSITED INTO LIVE-ACTION PLATES. HERE’S HOW IT WAS DONE

WHAT MAKES A GOOD COMPOSITE? • THE 2D TEAM FROM MILK VFX SHARE THEIR TOP TIPS FOR APPROACHING THE BEST COMPOSITE POSSIBLE

TAKING THE LEAP • We step inside Weta Workshop’s industry-disrupting interactive games division

AR IN OTHER INDUSTRIES • FOUR WAYS AUGMENTED AND MIXED REALITIES COULD BE USED OUTSIDE GAMING

Technlque focus • Incredible 3D artists take us behind their artwork

LEARN HOW TO RENDER LIKE PIXAR • Unlock the secrets of Pixar's RenderMan with VFX artist Rusty Hazelden

ANATOMY OF A RAYGUN BLAST • Simon Baker, senior VFX artist at Weta Workshop, illustrates a key effects process for the immersive VR experience Dr. Grordbort’s Invaders

LOOK WHO’S TALKING • A look at Weta Digital’s facial animation for the canine stars of Lady And The Tramp

SMOKE IT UP • Add atmosphere with smoke, dust and fire elments

CAN YOU EXPLAIN YOUR PROCESS FOR REALISTIC SKIN?

HOW DO I BECOME A BETTER DIGITAL ARTIST?

HOW DO I MAKE MY FIGURE SCULPTS LOOK BETTER?

HOW CAN I GET MORE LIFE INTO THE TEXTURAL DETAIL IN A CG FACE?

HOW WERE THE FLAMING DOTHRAKI SWORDS CREATED FOR GAME OF THRONES EPISODE, THE LONG NIGHT?

CAN WE BUILD A LARGE-SCALE, ART-DIRECTABLE FOREST WITHOUT CRAFTING EACH INDIVIDUAL TREE?

Digital doggies • Weta Digital was asked to recreate the iconic dogs for Disney+’s live-action retelling of the revered classic, Lady And The Tramp

HE’S A TRAMP • How the classic tune made its appearance in the live-action remake

HOMAGE TO A DISNEY CLASSIC • Weta Digital bridged the years by fusing the distinctive style of traditional Disney hand animation with modern live-action

Technlque focus • Incredible 3D artists take us behind their artwork

Working at Weta •...


Expand title description text
Frequency: Monthly Pages: 116 Publisher: Future Publishing Ltd Edition: Feb 01 2020

OverDrive Magazine

  • Release date: January 2, 2020

Formats

OverDrive Magazine

subjects

Tech & Gaming

Languages

English

3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.

THE WETA ISSUE • 3D World has teamed up with Weta this month to deliver exclusive content from the incredible artists behind some of the most iconic effects in film. From the likes of Gemini Man to Avengers, artists from both Weta Digital and Weta Workshop in New Zealand have delivered some exciting tutorials and features that are certain to inspire.

WELCOME • Weta takeover issue!

SPOTLIGHT ON OUR CONTRIBUTORS

The Gallery • The best art from Weta artists’ personal portfolios

WELCOME TO WETA • We open the doors to Weta Digital and Weta Workshop: the Kiwi companies that changed an industry

WOMEN AT WETA • VFX PRODUCER LENA SCANLAN TELLS US MORE ABOUT HOW WOMEN AT WETA ARE GAINING CONFIDENCE

WETA THROUGH THE YEARS

GREAT REASONS TO SUBSCRIBE

UNDER THE SKIN • We reveal two of Weta Digital’s new innovations for the digital Will Smiths in Gemini Man: procedural pores and Deep Shapes

RETHINKING SKIN • APPROACHING SKIN IN A SPECIFIC WAY HELPED CRAFT PHOTOREAL DIGITAL FACES FOR GEMINI MAN, AS WETA DIGITAL VFX SUPERVISOR GUY WILLIAMS EXPLAINS

CAPTURING WILL • A BRIEF OVERVIEW OF WETA DIGITAL’S TYPICAL PROCESS FOR CAPTURING WILL SMITH ON THE SET OF GEMINI MAN IN ORDER TO MAKE A YOUNG VERSION OF THE ACTOR

THE ART OF COMPOSITING • The final piece in 3D World’s deep dive into Milk VFX explores the studio’s use of 2D with the compositing team

COMPOSITING A CAR • THE HERO BENTLEY VEHICLE IN GOOD OMENS WAS OFTEN A CG ASSET COMPOSITED INTO LIVE-ACTION PLATES. HERE’S HOW IT WAS DONE

WHAT MAKES A GOOD COMPOSITE? • THE 2D TEAM FROM MILK VFX SHARE THEIR TOP TIPS FOR APPROACHING THE BEST COMPOSITE POSSIBLE

TAKING THE LEAP • We step inside Weta Workshop’s industry-disrupting interactive games division

AR IN OTHER INDUSTRIES • FOUR WAYS AUGMENTED AND MIXED REALITIES COULD BE USED OUTSIDE GAMING

Technlque focus • Incredible 3D artists take us behind their artwork

LEARN HOW TO RENDER LIKE PIXAR • Unlock the secrets of Pixar's RenderMan with VFX artist Rusty Hazelden

ANATOMY OF A RAYGUN BLAST • Simon Baker, senior VFX artist at Weta Workshop, illustrates a key effects process for the immersive VR experience Dr. Grordbort’s Invaders

LOOK WHO’S TALKING • A look at Weta Digital’s facial animation for the canine stars of Lady And The Tramp

SMOKE IT UP • Add atmosphere with smoke, dust and fire elments

CAN YOU EXPLAIN YOUR PROCESS FOR REALISTIC SKIN?

HOW DO I BECOME A BETTER DIGITAL ARTIST?

HOW DO I MAKE MY FIGURE SCULPTS LOOK BETTER?

HOW CAN I GET MORE LIFE INTO THE TEXTURAL DETAIL IN A CG FACE?

HOW WERE THE FLAMING DOTHRAKI SWORDS CREATED FOR GAME OF THRONES EPISODE, THE LONG NIGHT?

CAN WE BUILD A LARGE-SCALE, ART-DIRECTABLE FOREST WITHOUT CRAFTING EACH INDIVIDUAL TREE?

Digital doggies • Weta Digital was asked to recreate the iconic dogs for Disney+’s live-action retelling of the revered classic, Lady And The Tramp

HE’S A TRAMP • How the classic tune made its appearance in the live-action remake

HOMAGE TO A DISNEY CLASSIC • Weta Digital bridged the years by fusing the distinctive style of traditional Disney hand animation with modern live-action

Technlque focus • Incredible 3D artists take us behind their artwork

Working at Weta •...


Expand title description text