3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.
COVER ARTIST
WELCOME • Master your CG clothing
WAR MACHINES
DANDELION
TADPOLE
SPACE(PUNK) SHIP
SONY 8MM CAMCORDER REPLICATION
USMC LCPL. PATRICK
GAME ON! • Artists from Airship Images and Skydance Interactive discuss their approach to game art and share advice for advancing your skills
THE ART OF R&D • DECLAN PAUL REVEALS AIRSHIP IMAGES’ TYPICAL APPROACH TO RESEARCH AND DEVELOPMENT
CREATE CHARACTER ART IN STYLE • SKYDANCE INTERACTIVE LEAD CHARACTER ARTIST, JAMES EDWARDS, SHARES HIS TIPS FOR MAKING STYLISED HORROR VIDEO GAME CHARACTERS
GREAT REASONS TO SUBSCRIBE
RE-SLEEVING MORE MYSTERY WITH ALTERED CARBON • GO INSIDE THE INTRICATE VISUAL EFFECTS CREATED FOR SEASON TWO OF THE SCI-FI SERIES
BUILDING A WORLD • HOW DNEG DELIVERED SCENES OF HARLAN’S WORLD FOR SEASON TWO OF ALTERED CARBON
ANGELFIRE BEFORE AND AFTER • INSIDE DNEG’S PROCESS FOR CREATING THE DEADLY HIGH-ENERGY BEAM WEAPON
Technique focus • Incredible 3D artists take us behind their artwork
MAKE A REALISTIC KIMONO • Eugenia Peruzzo explains how to simulate clothes for game characters from a two-dimensional pattern to a ready-to-sculpt mesh
CREATE A TRIPLE-A GAME IN UNREAL • Part 1: Plan your project and gear up
THE BRIEF • LLYR: A RACING, HORROR, FIRST-PERSON, OPEN-WORLD EXPERIENCE
PRODUCE HIGHQUALITY RENDERS • Create portfolio-worthy renders in Marmoset Toolbag 3
CREATE AN ADVERTISING ILLUSTRATION • Iñaki González takes us through the creative process for another advertising project – this month, a poster for Gillette featuring a FLIP fluid simulation
LIGHT YOUR SCENE WITH NOTCH • Utilise a range of different lighting techniques to improve your renders
Technlque focus • Incredible 3D artists take us behind their artwork
COMPOSITING: PART 2 • The second part of our compositing basics using DaVinci Resolve will look at how to make the most of an artist's animations and images
PUREREF • PureRef is an application that enables artists to collect, collate and arrange reference images with ease
HOW DO I CREATE MY OWN MATERIALS IN ZBRUSH?
STEP BY STEP • CREATE AND MODIFY MATERIALS IN ZBRUSH
IS THERE A FAST WAY TO FIND THE MISSING TEXTURES IN MY MODEL?
CAN I FIX HOW MY NORMAL MAPS DISPLAY IN MAYA?
Glen Southern • Glen runs a small 3D studio in Cheshire and provides assets and services to a wide range of clients across TV, film and advertising
Rebekah King-Britton • We caught up with the head of CG at Saddington Baynes for a chat about the daily rewards and challenges of her role
Finding success as a creative in the games industry • Ashley Liu of Keywords Studios offers her insight
Making a fan movie with blockbuster VFX • Flipbook Studio tell 3D World how they delivered over 100 VFX shots for Star Wars: Origins
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