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3D World

Jun 01 2020
Magazine

3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.

COVER ARTIST

WELCOME • Master your CG clothing

WAR MACHINES

DANDELION

TADPOLE

SPACE(PUNK) SHIP

SONY 8MM CAMCORDER REPLICATION

USMC LCPL. PATRICK

GAME ON! • Artists from Airship Images and Skydance Interactive discuss their approach to game art and share advice for advancing your skills

THE ART OF R&D • DECLAN PAUL REVEALS AIRSHIP IMAGES’ TYPICAL APPROACH TO RESEARCH AND DEVELOPMENT

CREATE CHARACTER ART IN STYLE • SKYDANCE INTERACTIVE LEAD CHARACTER ARTIST, JAMES EDWARDS, SHARES HIS TIPS FOR MAKING STYLISED HORROR VIDEO GAME CHARACTERS

GREAT REASONS TO SUBSCRIBE

RE-SLEEVING MORE MYSTERY WITH ALTERED CARBON • GO INSIDE THE INTRICATE VISUAL EFFECTS CREATED FOR SEASON TWO OF THE SCI-FI SERIES

BUILDING A WORLD • HOW DNEG DELIVERED SCENES OF HARLAN’S WORLD FOR SEASON TWO OF ALTERED CARBON

ANGELFIRE BEFORE AND AFTER • INSIDE DNEG’S PROCESS FOR CREATING THE DEADLY HIGH-ENERGY BEAM WEAPON

Technique focus • Incredible 3D artists take us behind their artwork

MAKE A REALISTIC KIMONO • Eugenia Peruzzo explains how to simulate clothes for game characters from a two-dimensional pattern to a ready-to-sculpt mesh

CREATE A TRIPLE-A GAME IN UNREAL • Part 1: Plan your project and gear up

THE BRIEF • LLYR: A RACING, HORROR, FIRST-PERSON, OPEN-WORLD EXPERIENCE

PRODUCE HIGHQUALITY RENDERS • Create portfolio-worthy renders in Marmoset Toolbag 3

CREATE AN ADVERTISING ILLUSTRATION • Iñaki González takes us through the creative process for another advertising project – this month, a poster for Gillette featuring a FLIP fluid simulation

LIGHT YOUR SCENE WITH NOTCH • Utilise a range of different lighting techniques to improve your renders

Technlque focus • Incredible 3D artists take us behind their artwork

COMPOSITING: PART 2 • The second part of our compositing basics using DaVinci Resolve will look at how to make the most of an artist's animations and images

PUREREF • PureRef is an application that enables artists to collect, collate and arrange reference images with ease

HOW DO I CREATE MY OWN MATERIALS IN ZBRUSH?

STEP BY STEP • CREATE AND MODIFY MATERIALS IN ZBRUSH

IS THERE A FAST WAY TO FIND THE MISSING TEXTURES IN MY MODEL?

CAN I FIX HOW MY NORMAL MAPS DISPLAY IN MAYA?

Glen Southern • Glen runs a small 3D studio in Cheshire and provides assets and services to a wide range of clients across TV, film and advertising

Rebekah King-Britton • We caught up with the head of CG at Saddington Baynes for a chat about the daily rewards and challenges of her role

Finding success as a creative in the games industry • Ashley Liu of Keywords Studios offers her insight

Making a fan movie with blockbuster VFX • Flipbook Studio tell 3D World how they delivered over 100 VFX shots for Star Wars: Origins

FREE RESOURCES

3D World


Expand title description text
Frequency: Monthly Pages: 100 Publisher: Future Publishing Ltd Edition: Jun 01 2020

OverDrive Magazine

  • Release date: April 22, 2020

Formats

OverDrive Magazine

subjects

Tech & Gaming

Languages

English

3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.

COVER ARTIST

WELCOME • Master your CG clothing

WAR MACHINES

DANDELION

TADPOLE

SPACE(PUNK) SHIP

SONY 8MM CAMCORDER REPLICATION

USMC LCPL. PATRICK

GAME ON! • Artists from Airship Images and Skydance Interactive discuss their approach to game art and share advice for advancing your skills

THE ART OF R&D • DECLAN PAUL REVEALS AIRSHIP IMAGES’ TYPICAL APPROACH TO RESEARCH AND DEVELOPMENT

CREATE CHARACTER ART IN STYLE • SKYDANCE INTERACTIVE LEAD CHARACTER ARTIST, JAMES EDWARDS, SHARES HIS TIPS FOR MAKING STYLISED HORROR VIDEO GAME CHARACTERS

GREAT REASONS TO SUBSCRIBE

RE-SLEEVING MORE MYSTERY WITH ALTERED CARBON • GO INSIDE THE INTRICATE VISUAL EFFECTS CREATED FOR SEASON TWO OF THE SCI-FI SERIES

BUILDING A WORLD • HOW DNEG DELIVERED SCENES OF HARLAN’S WORLD FOR SEASON TWO OF ALTERED CARBON

ANGELFIRE BEFORE AND AFTER • INSIDE DNEG’S PROCESS FOR CREATING THE DEADLY HIGH-ENERGY BEAM WEAPON

Technique focus • Incredible 3D artists take us behind their artwork

MAKE A REALISTIC KIMONO • Eugenia Peruzzo explains how to simulate clothes for game characters from a two-dimensional pattern to a ready-to-sculpt mesh

CREATE A TRIPLE-A GAME IN UNREAL • Part 1: Plan your project and gear up

THE BRIEF • LLYR: A RACING, HORROR, FIRST-PERSON, OPEN-WORLD EXPERIENCE

PRODUCE HIGHQUALITY RENDERS • Create portfolio-worthy renders in Marmoset Toolbag 3

CREATE AN ADVERTISING ILLUSTRATION • Iñaki González takes us through the creative process for another advertising project – this month, a poster for Gillette featuring a FLIP fluid simulation

LIGHT YOUR SCENE WITH NOTCH • Utilise a range of different lighting techniques to improve your renders

Technlque focus • Incredible 3D artists take us behind their artwork

COMPOSITING: PART 2 • The second part of our compositing basics using DaVinci Resolve will look at how to make the most of an artist's animations and images

PUREREF • PureRef is an application that enables artists to collect, collate and arrange reference images with ease

HOW DO I CREATE MY OWN MATERIALS IN ZBRUSH?

STEP BY STEP • CREATE AND MODIFY MATERIALS IN ZBRUSH

IS THERE A FAST WAY TO FIND THE MISSING TEXTURES IN MY MODEL?

CAN I FIX HOW MY NORMAL MAPS DISPLAY IN MAYA?

Glen Southern • Glen runs a small 3D studio in Cheshire and provides assets and services to a wide range of clients across TV, film and advertising

Rebekah King-Britton • We caught up with the head of CG at Saddington Baynes for a chat about the daily rewards and challenges of her role

Finding success as a creative in the games industry • Ashley Liu of Keywords Studios offers her insight

Making a fan movie with blockbuster VFX • Flipbook Studio tell 3D World how they delivered over 100 VFX shots for Star Wars: Origins

FREE RESOURCES

3D World


Expand title description text